Our History
As kids, we all have dreams of what we're going to be when we're older -- doctor, dancer, baseball player, etc. For our team, it was all about becoming video games creators. Unfortunately, for a time that career didn't seem like a realistic one to aspire to while growing up in Havana, Cuba. Essentially, game consoles and titles were scarce, there was no local video game industry, and later on it was difficult to gain access to the technology needed to develop games. Undaunted, in 2017 we set out from the island to become gaming pioneers. Though we weren't clear about where we were going, we knew what we loved (developing games) and we wanted to share our passion and make a living from it. And so, with little guidance we started fighting to achieve that dream.
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What we lacked in experience, we made up with our grand desire to learn, advance, and achieve milestones that motivate and inspire others. We began our journey by building games for those outside of the island looking for cost effective resources. This helped us get our feet off the ground and finance the team. At that time, regular access to the internet in Cuba was difficult, and to add to the list of challenges, we operated in a place where entrepreneurs were (and still are) viewed as a "necessary evil" rather than worthy of support. Still, none of that stopped us.
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With diverse titles such as La Pira, X-Tellar, and Paketown, ConWiro quickly became the leading independent, private video game studio in Cuba and the first to monetize through micropayments within the country. (Not an easy task.) In a few short years we built a community of video game fans and creators on the island. Most importantly, with the creation of our unprecedented monetization platform, we opened up a market of more than 1.4 million users to the community. We felt that a key to our success would be building a critical mass of Cuban gamers to consume and provide feedback.
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In 2021, we took couple of significant decisions. First, we decided to focus on building games for the international market. Second, we began exploring the world of Blockchain and NFT games. While the market did not seem completely ripe and there was general skepticism, we leaned in nonetheless. We studied the problems and possibilities of the ecosystem for a number of months before publishing the first version of the whitepaper for our game (still in development) Mech Infinity. That led to acceptance into the Axie Infinity Builders Program, in which we were one of only 12 projects selected among more than 1,000. Ultimately, it also provided the spark which led to Europe becoming our new home.​
Now based in Madrid, Spain, ConWiro has taken yet another turn -- this time into the world of sports-themed video games. The soon-to be released Clash of Captains, a football (soccer) game that combines the best of casual and realistic titles, is one we are quite excited about and where we are putting in our full hearts and resources. It features a dozen (and counting) unforgettable characters who battle it out in real time with augmented abilities, as well as power-ups, personalizable skins, stunning stadiums backdrops, and more. Stay tuned!
The road to success is long (and perhaps never-ending), but every day we give it our all. Remembering our humble origins -- from our Habana Vieja studio to now being a part of Madrid in Game -- we're inspired push forward, create incredible experiences for the community, and ultimately leave a mark on both sides of el charquito (i.e. the Atlantic Ocean) for years to come.